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There are certain minimums a character needs. It's not that difficult there's a ton of INT based gear. Charming enemies is the bomb.Īll my characters end up with INT 13 by end-game. With a rogue character with SPD daggers, I have more than enough AP to cast both Drain Willpower and Rapture on the same turn (and usually some left over for something like Invis or Oath). But most of the time they at least have a 1, and scores of 2-3 are common. If there's a 0, I'll target that person with Rapture. At Loremaster 3 you can see the Body and Willpower saves of your enemies. I always have a character (usually a rogue type) that has Loremaster skill. It's -5 To WILL, which basically ensures Rapture always sticks. maybe 10 or 11.ĭrain always hits for me at 13 INT.
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Originally posted by v0:drain willpower was less reliable than i'dve liked but i didnt've int 13.
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It's not as awesome as Flurry or Dagger's Drawn, but still pretty good. Most things in the game are weak to crush, but there is very little in the way of actual crushing weapons. I recommend at least one party member have this.ĭeath Punch: high crushing damage. Pretty easy to get INT 13 even on a Knight with some points and gear. Need an INT of 13 to ensure this has a 100% chance of success. Best summon in the game way better (and tougher) than elementals. Also great in Honor mode for destroying avatars before they teleport you into lava.ĭrain Willpower. Summon Undead Warrior: because summoning allies is awesomeĭestroy Summon. Some abilities are individually stronger than others, some work best when combined with other schools, and some require excellent foresight and tactical awareness. Oath of Desecration: It's a 40% boost to damage for 3 turns. Divinity Original Sin 2 Abilities Divinity: Original Sin 2 hosts ten unique ability schools from which to draw forth powerful attacks and devastating magic.